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Doom 2005

Space Marines are sent to investigate strange events at a research facility on Mars but find themselves at the mercy of genetically enhanced killing machines...

Your rating: 0

Solar rating: 8.4


Imdb rating: 5.2

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Why is the screen so skinny? Could you add another link with a normal screen size?
The Rock, Karl Urban, Rosamund Pike's breasts and a BFG. I don't know what else could have been done to make this masterpiece any better. Highly recommended.
Its not that bad, but it is not Sgreat either. I would say a 5-6 out of 10. Almost all the Syfy channel movies are much worse.
If I could rate this movie lower then Zero - I would.
Don't waste your time, save your money and buy DOOM for the PC/Console and have some real entertainment.
:rotten: OH MY GOD, the video game sucked, the movie is horrific:rotten:
:rotten: What the heck...plz some 1 tell me is this a really is this some sick joke i watched the trailer and omg i was gonna die lol.its horrible really i can just imagen it to be 1 of the worse movies ill every watch....hell only reason i might watch is coz i feel sry for poor Rock who so dum ass deccided to join for this dum ass movie....
This rating is just based off of the full trailer that I saw. Here are the things that pisses me off about the movie thus far: The monsters are genetic experiments, not demons from hell; the first person perspective shot; the outfits and armor is different from the videogame (they wore green armor and helmets). These are the things that I liked about the trailer: Consistent monsters form the game (at least the third game); the chainsaw; the BFG 9000; the Rock is in it; It is set on a UAC facility on Mars. Basically it's hard to say now, but I just know that it will be bad because every video game movie that has been made has sucked thus far and I don't think this one will be any different. My consenus will be: Resident Evil on Mars.
Directed by longtime cinematographer turned genre director Andrzej Bartkowiak (Cradle 2 the Grave, Exit Wounds, Romeo Must Die) from a screenplay by Dave Callaham and Wesley Strick, Doom is a videogame-to-film adaptation that, despite numerous story and production shortcomings, still manages to work as modest, B-level, escapist entertainment. Genre fans hungry for a graphic horror will be happy to learn that Doom's action sequences are gratuitously violent, bloody, and gory (it earned a well-deserved "R" rating from the MPAA). Doom, however, offers little for non-genre (or non-videogame) viewers, outside of one unexpected plot turn.

Mars. A super secret, corporate-run, research facility (apparently protected by the government). A scientific experiment gone awry results in a level-5 quarantine (as opposed to a level 3 or 4). Six research scientists have disappeared, presumed injured (or dead). Enter the Rapid Response Tactical Squad, a select, if generic, group of Marines led by the tough but compassionate Sarge (Dwayne "The Rock" Johnson). The Sarge's multi-racial team includes the Reaper (Karl Urban), a Marine with a tragic family history (the Reaper is also the only Marine with a backstory), Destroyer (Deobia Oparei), a glowering, African-American, Goat (Ben Daniels), a religiously minded soldier, Duke (Razaaq Adoti), another African-American member of the team, Portman (Richard Brake), a pervert with bad teeth and greasy hair, the Kid (Al Weaver), a raw recruit on his first mission, and Mac (Yao Chin), the silent member of the squad.

After using the Ark, essentially a teleportation portal between Earth and Mars (an off screen female voice helpfully informs us that the portal was built by ancient Martians), the squad arrives to secure the research facility. First, though, the squad gets assistance in the form of a research scientist, Samantha Grimm (Rosamund Pike). Samantha and the Reaper have a hidden connection that becomes painfully clear once Duke expresses a romantic interest in Samantha. From there, the squad fans out on their search and rescue mission. Predictable plot turns follow, with the members of the squad first separated and then dispatched by the hypertrophied, mutant monsters, often in explicit, gruesomely inventive ways.

Growing discord within the squad, however, leads to a serious breakdown of unit cohesion, with the weakened squad becoming easier prey for the mutant monsters. It's here, in the scenes of dissension and conflict between the characters, that Doom takes an unexpected, welcome (and dark) turn, adding a layer of complexity to the characters and the conflicts missing from other recent, similarly plotted genre entries (e.g., The Cave). Alas, it's the only major surprise Doom has to offer, but at least it's one more than found .

Bartkowiak, of course, never forgets that Doom is, in fact, a videogame adaptation, and makes sure to include multiple nods to the game, including the heavyweight weapons the characters use (e.g., a running joke is made out of the BFG), and later in the film, a switch into first-person player mode, with the hero's weapons floating in front of the film (and yes, a chainsaw makes an appearance). Videogame fans will be disappointed to learn that the first-person player mode makes only a single, late appearance in Doom before settling back into third-person mode for the climactic fight scene between the hero and his snarling nemesis.

To dissect Doom's flaws seems almost superfluous. Serious film fans aren't likely to have much interest in seeing Doom. Videogame fans will see Doom to re-experience the long-familiar rush from playing the videogame. Fans of Dwayne "The Rock" Johnson (an ex-wrestling star turned actor) will be likewise unconcerned by Doom's multiple shortcomings. Less discriminating of science fiction/horror/action films (or anyone who's seen Aliens, Predator, or Pitch Black will generously look past Doom's derivative, linear storyline, stock, disposable characters, and sub-literate dialogue.

All three groups will probably find little fault in the uninspired production design (Doom's producers cleverly redress the same set for Earth and Mars) or underlit cinematography that helps to hide the limited budget. Even the teleportation portal is a money saver, since the producers didn't have to expend valuable resources showing space travel. Instead, one character uses the teleportation portal (similar in concept and execution to the Stargate in, well, Stargate), and Bartkowiak skips ahead to show the last member of the squad reaching Mars.

Those viewers expecting an action-oriented storyline, heavy on outrageous gore and over-the-top violence, won't be disappointed by Doom, and might even find themselves pleasantly surprised by the unexpected plot turn that adds a layer of complexity to an otherwise generic, familiar storyline. Plus, some viewers will be delighted by the opening shot, a starry sky, followed by a pan down to the Universal logo (usually seen circling the Earth) circling Mars. It's one of several pluses that makes Doom a guilty pleasure.
Let see... As a game, Doom was an action packed game with little to no plot but filled with lots of demons and constant action. The movie has no action for the first 44 minutes. The characters are cartoon archetypes of soldiers. Even the token hottie in the film fails to be nothing other than the screamer for initial encounters.

When the action does finally start, most of the baddies are zombified people and not demons. To make matters worse, while there are a couple of scenes with mobs of attackers most to the film is simply boring filler.
As far as I am concerned this was the best videogame film adaptation I have seen. Its still average, but if you are a fan you will really like it. You have to understand that its very difficult to take a videogame with little plot and make a good movie. In my opinion they pulled it off well.

If you are a science fiction fan, and you like Doom, you will love this movie. If you are looking for good acting and powerful performances you will be on the down side when sitting through this one. :D